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Tgb wrote:I have WitP. About once a year I re-install it, load a scenario, and then my eyes glaze over. Way too much micro management for my tastes.

Jan 01, 2018  War in the Pacific Admiral's Edition (Updated 1 January 2018) Scenarios. MAPGEN Block II Map Editor for WITP:AE Download (19.6 MB ZIP)Unified Plane Mod for AE (Version 2) (11.5 MB ZIP)Allied New Plane List. Based on the award winning War in the Pacific from 2 by 3 Games and Matrix Games, the standalone expansion, Gary Grigsby’s War in the Pacific - Admiral’s Edition, adds significant improvements and changes to the original title to enhance game play, improve realism, and increase historical accuracy.

The full-campaign scenario, done PBEM style, can take more time than the actual, historical Pacific war itself. I've spent time with shorter scenarios, like Guadalcanal, and they're plenty fun. You can tell that there's a huge amount of data and modeling going into the results, and that's very gratifying in a grog-geek kind of way. I hope the AE will include more shorter scenarios. If you want shorter scenarios, then WITP or AE is not for you, try Uncommon Valor. WITP is about fighting the pacific war from the west coast of the US to the east coast of India, China to New Zealand. AE will require even more micro management, a rule set that makes the US tax code seem easy to understand and even more detail.

AE is the super die hard grognard edition, WITP is just the tutorial and trainer for AE Just something simple like a destroyer can be converted in 4 or 5 different classes (destroyer minelayer, destroyer transport, destroyer AV support, destroyer tender, etc.) each one with it's own ship graphic. I don't think any war gamer has gone into this level of detail before. I've played WITP from it's release 5 years ago and I don't know what some of the ship classes are in AE, even I wonder if the developers went too far with AE.

I still play WITP, I like the detail and looking forward to AE. No other wargame ever made lets you fight a war covering over half the world with this level of detail. Some of the New Features in AE: - New Fog of War, if you don't recon it, you won't see it! - Search arcs for patrol aircraft. - Completely new AI. - New land combat model.

- Ability to swap and edit AI files for each new game (have Japan invade New Zealand, Australia, India, a second Pearl Harbor raid, carrier raids on the West Coast of the US, invade Alaska, etc.). - Tons of new units(aircraft, ship classes, ships, land units) like midget subs with sub carriers. - Way points to keep ships/taskforces away from enemy air power and setup sub/ASW patrols on the map. If you spend the time to learn how to play WITP, there's nothing else like it and you sure get your moneys worth!

Pad152 wrote:I still play WITP, I like the detail and looking forward to AE. No other wargame ever made lets you fight a war covering over half the world with this level of detail. Some of the New Features in AE: - New Fog of War, if you don't recon it, you won't see it! - Search arcs for patrol aircraft. - Completely new AI. - New land combat model. - Ability to swap and edit AI files for each new game (have Japan invade New Zealand, Australia, India, a second Pearl Harbor raid, carrier raids on the West Coast of the US, invade Alaska, etc.).

- Tons of new units(aircraft, ship classes, ships, land units) like midget subs with sub carriers. - Way points to keep ships/taskforces away from enemy air power and setup sub/ASW patrols on the map.

Grafik dokumentooborota primer rb If you spend the time to learn how to play WITP, there's nothing else like it and you sure get your moneys worth! I'm definitely looking forward to it. I doubt that I'll ever play a full-war campaign, but the mechanics and sheer data involved in the game make even the smaller scenarios very interesting.