And the d20 logo are trademarks owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trade- marks owned by Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. ©2006 Wizards of the Coast, Inc. All rights reserved.

Made in the U.S.A. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. In ages past, a great wizard battled against forces from the Elemental Plane of Fire.

To best these foes, he lured an ancient wyrm white dragon to a cavern of ice in the far north, where he killed it by causing a mammoth icicle to spear the creature all the way through. Acting quickly, the wizard began to incant a ritual even as the dragon’s blood was oozing over the icy instrument of its destruction. When finished, this wizard held a crystal sword. This he gave to his general because its icy prop- erties would instantly destroy any fire-based creature. The genera l immedia tely turned on the wizard. Merathal was consumed by lust for power after this, and he slew many a friend as well as enemy trying to unlock more hidden powers in the sword. Predohraniteli pezho 306.

Master Player Race List Version 2.0: Originally composed by Wolfen Fenrison. Updated significantly by AZNsupermarket. This is a master list of races available to player for first level characters as described in Chapter 2 in the Players Handbook.

I am a filmmaker using Panasonic GH5 and DJI Mavic 2 Pro! I’m uploading GH5 and Mavic 2 tutorials, general filmmaking tutorials, editing and post-production. 16 Aastane Eesti poiss kes armastab inimesi naeratama panna:) 1,500 subscribers - 2,000 subscribers - 4,030 subscribers - 6. One of the most recognised plastic surgeons, Dr Tavakoli is the household name for elite plastic surgery in Australia. The pioneer of the Internal Bra and Fat Grafting in Breast Augmentation and Breast Lift, Dr Tavakoli has performed over 6000 breast procedures, including complex breast revision. Tosttor The latest Tweets from Dr. Hill (@thinking4achang). Professor, historian, author of Beyond The Rope @cambUP_History, 2016, podcaster, vegan, father of. The latest Tweets from Karlo (@Sumdood88). Graphic designer and Semi-pro memer. Las Vegas, NV.

All his efforts failed, and he was driven from civilization. He wandered for years, frustrated by his inability to gain more powers. Finally, he learned how the sword was created, then made the journey to the cavern where the wizard had fashioned it in the blood of the ancient white wyrm. Finding nothing of use and falling into a deep, dark despair, Merathal threw himself into the freezing waters of the arctic sea under the great wyrm’s resting place. However, he did not drown, and when he climbed back out of the water, he found himself hold- ing a shard of ice instead of a sword. ’s wielder scores a critical hit against a foe that is subject to critical hits, a small sliver of the sword breaks off and implants itself in the wound. Each subsequent round, the shard deals 1 point of damage as it burrows deeper into the host.

Removing the shard takes 1 full-round action per round that the shard has been implanted in the victim. Thus, if the sh ard ha s been in th e victim for 3 rounds, the victim or anyone else assisting the victim must take 3 full-round actions to remove it.

Contents • • • • Contents [ ] The Dragonlance Campaign Setting hardcover updated the setting for the 3.5 edition. Publication history [ ] Dragonlance Campaign Setting was designed by,,,. Weis explained that the designers 'wanted to begin with the beginning, which was Tracy [Hickman]'s original vision for Dragonlance. That made me the 'keeper of the flame' when questions arose. I also worked with the book department editors and the other Dragonlance authors to incorporate their visions into the original. Tracy always said that Krynn was real to those who entered it and that we all saw the same things, just from different perspectives.' Reception [ ].